TM::PlayerInfo::get_Checkpoints Method
The Checkpoints property returns an array of states for each physical checkpoint that a player has to pass through to complete the map.
This array always includes at least one item, even if the map has no checkpoints or finishes.
The finish line counts as a checkpoint, so a map with e.g one checkpoint and one finish line will have two items in this array.
Syntax
array<TM::PlayerCheckpoint>@ TM::PlayerInfo::get_Checkpoints()
Return value
Remarks
It is currently not possible to query what block a checkpoint belongs to.