Net::Socket::Connect Method
Tries to connect to a remote or local host.
Syntax
bool Net::Socket::Connect(
const string&in host,
uint16 port,
uint timeout = Math :: UINT_MAX
)
Parameters
const string&in host
The hostname or IP address to connect to.
uint16 port
The port number to connect to.
uint timeout = Math :: UINT_MAX
The timeout duration for the connection attempt. The timeout is synchronous and will block the game render loop. To avoid this, set this parameter to 0 and check the return value.
Return value
bool
Whether the operation was successful.
Remarks
None.